Quanaidian
(Witch kit for AD&D)
Quanaidian are mysterious witches who live in harmony with nature. They get their mythical powers from either Qunaidus - the Empress of mysticism and the guardian of moons or from An'Gaia - Mother earth. Men and women can be quanaidian. Women are called witch and men are called warlock.
Quanaidian usually live in forests close to small villages or towns. In rare cases they might live in small village. Their residence is ascetic and barren. Quanaidian's aligment must be neutral good or true neutral.
Quanaidian don't actively search new members. One can become a quanaidian by studying. Quanaidian usually gladly take apprentices. New student can't be older than 15 years. Quanaidian and her student spend three years together and after that the student is ready to continue alone in the way of witchood.
People react quanaidian with reservation and for this reason quanaidian usually hide their skills and abilities. If community find out there is witch among them they might react completely unexpectedly depending on kingdom and town or village they live. Despite of suspicions and possible even fear, quanaidian usually is peoples last hope when some diffucult problems bother their community.
The word "quanaidian" is ancient language and means "child of the nature".
Preferred and barred covens:
This kit is only for covens of Qunaidus and An'Gaia
Role:
Quanaidian lives only for serving nature and they actively seek ways to improve harmony between people and nature.
Weapon proficiencies:
Required: None
Recommended: Quarterstaff. Quanaidian can only use wooden weapons.
Non-weapon proficiencies:
Required: None
Recommended: Herbalism
Equipment:
Required: None
Recommended: None
Special benefits:
Quanaidian gain the speak with animals and omen reading proficiencies free when adopting this kit.
Special hindrances:
Quanaidian can not use metallic weapons or armors. They also cant "hurt" nature in vain in any way, i.e. they can't kill animals or plants without a very good reason.
Wealth:
Normal
Races:
Only humans and elves can be quanaidian.
Occult Powers:
Qunaidian get the following occult powers when advancing and retaining favor of their goddess.
Lesser: Manufacture potions #1
Minor: Heal / harm touch
Medial: Manufacture potions #3
Greater: Shape change
Superior: Witch blessing
Draelon
(Witch kit for AD&D)
The Draelon are witches who are believed to be descended from dragons. They are sure that their veins still have the blood of dragons within them. They get their powers from Loi'Iatha who is daughter of Qunaidus. Essentially they worship Loi'Iatha but also respect Qunaidus. People born to be a Draelon; they can not learn to be Draelon.
Draelons believe they all have born a long time ago from the big dragon egg, which Loi'Iatha had created in the middle of the holiest place. Their soul wanders in Meln until magic disappears. When Draelon dies, her soul dies in one place and reborn same time in another. Best time for a soul to be reborn is at night below the constellation of dragon when the Dinia (moon) is full. Only on rare occasions do Draelon give birth to their own children. Magic is their child. But if a Draelon gives birth to a child, it is rare, special and quite ominous event.
Draelons have one prediction about the end of the world: "When the magic disappears and the arcana has sunk underground, the leader who already has wings, will lead all unborn Draelons down to the most holiest and there they all prepare to be reborn. When the time is right they'll rise build a new and blooming nation."
Draelons wanderer all over the world searching for "the chosen" or children that have the dragon blood in their veins. All other children are known as a "gray". The chosen child is recognized best from her gaze and that she doesn't get on well among other "gray" children. "Chosen" are almost always girls and have almost always some kind of disability. When the "chosen" sees a Draelon, she doesn't avoid it like other children, but is for the first time genuinely interested in something. Quite often "chosen" child is feared, avoided and teased. Even the parents of the "chosen" child might be shocked of the silent behavior and unnaturally intelligent gaze of their new-born child. "Chosen" often feels herself as if she is a foreigner among her own relations.
When the Draelon finds a child who could be a Draelon, the child instinctively and curiously comes to speak with her. She will then tell the child who and what she is. After that she leaves. If the child asks her to stay or take her with the Draelon, the Draelon starts to observe the child more closely. She takes a blood sample from the child. If the blood is unnaturally yellow in color, it is a sign of that the child might be a "chosen" one. Later the Draelon takes her iron pot and examines the blood of the child. If the nailmoss essence and the blood turn to a white when boiling, the child is "chosen". Only at this time, when Draelon has known the child about five days and has examined child's blood, can the Draelon tell to the child that she is "chosen" one. After that confession she must tell the child what Draelons are and what are their goals and ideals. At the same time Draelon tells that she will become a "tudrak" of the child. "Tudrak" is the guide and the teacher. At this time the "Tudrak" must ask "chosen" if she wants to come along with her. Usually child wants to leave with the Draelon but sometimes a child has refused. In that case the child refuses, Draelon must capture the child and leave a message for her parents or capture the child and stage it's death. If the child wants to leave with Draelon, Draelon must ask permission from child's parents. If parents refuse, must her capture the child or stage her death as mentioned above. This tactic is more common of the evil Draelons than the good or neutrally aligned ones. In some cases a good Draelon will take a child if she believes that the child is threatened by the community or another, maybe evil Draelon.
Draelons can be any alignment except lawful.
Preferred and barred covens:
This kit is only for coven of Loi'Iatha.
Role:
Draelons are wanderers who settle down only to research or to die. They live only for one purpose, they search "chosen" ones among communities and wait for the magic to disappear.
Weapon proficiencies:
Required: None
Recommended: None
Non-weapon proficiencies:
Required: Alchemy, herbalism, Dragon lore.
Recommended: Riding (air based)
Equipment:
Required: Small iron pot
Recommended: None
Special benefits:
Draelon are immune to all diseases, even magical ones such as lycanthropy, but not mummy rot.
Special hindrances:
In most nations (Barond for example) Draelons are feared, hated and will be executed with a silver axe when discovered. People believe that the silver axe would cut of the connection between the soul and the body and this way destroying Draelon completely.
In nations where magic is common and respected, it is almost begrudged to be born to a Draelon.
Wealth:
Normal wealth for witches.
Races:
Only humans can be born a Draelon.
Occult Powers:
Draelon gain the following occult powers when they advance and retain favor of their Goddess. Upon reaching sixth level, the Draelon must choose a dragon color. This color will usually be of the same alignment of the Draelon. This color will determine the nature of her future occult powers.
Lesser: Dragon's breath (1d6 dmg. per level. Once per week)
Minor: Dragon's breath (1d6 dmg. per level. Once per day)
Median: Charm Dragon. Usable only once, permanent effect.
Greater: Summon dragon, if near.
Superior: Perfect Polymorph to adult dragon (color of own alignment). Once per week and 1 turn per level.
Written by : NorAdron, MoR
Translated by : MoR
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