Chadris Wyietlan - Manchas - Fenchal - Balf
This character set is most common and simplest magical language used by a human wizards. Wyietlan
is its weakest and simplest form. All low level spells are written with wyietlan.
Manchas is writing language for middle level spells. In proportion manchas is equally difficult with masakan language and has quite much impressions from the masakan.
Fenchal is officially the last form of Chadris. All high level spells are written by fenchal. Fenchal is as difficult as the blielaw the magical language of elves.
Balf is "extra" part of chadris. Learning it takes decades, because it is extremely detailed and difficult to understand. Balf has so many possibilities that one intual could ever learn it fully. Base characters of balf come from lower versions of chadris and for that reason also those versions must be very well learned. Balf is the highest form of chadris and it must be personally mould to fit for own purposes. Wizards can not understand balf written by other wizards unless they are very familiar with each other, like married-couple, identical twins or soul mates. It is possible to write all kind of spells quickly in written and readable form with balf. Arch-wizard gains no benefit from spellbook of another wizard if it is written with balf.
Masakan is magical language of Jonai people. This language bases purely on concepts and abstractions. One character represents one word and the way to pronounce that word. Runes and symbols are important part of masakan. It is much easier to express oneself with this language than is with other languages, because words of masakan draw mental images into the minds of listeners.
With this language it is easier to write spells based on mind, time and space. The power of this language is one of the weakest, excluding spells that base on mind, time and space. Most powerful enchanters, illusionists and dimensionalists use this language, because this is the easiest way to handle spells mentioned earlier.
This is language of controlling, summoning, dimensions and spirits. All summoners must know this language if they wish to summon and control spirits. Barzaek bases on true names and searching of true names of creatures as well as concealing and blurring those names. With this language it should be possible to find own true name also. To be able to control demons, spellcaster must conceal his own true name so that the demon won't be able to control the caster. Of course own true name must be found first before it can be concealed. Last mistake of numerous wizards is that they try to control demon without first knowing their own true name.
If someone accidentally pronounces his true name, experienced barzaek user can hear a little personal nuance in the tone. After that spellcaster has very good opportunity to control his opponent, either by letting the victim to be aware of that or not.
For example: If experienced wizard succeeds in summoning demon into prime material plane. Demon acts like humble and resigned. It flatters the wizard and tries to cheat him to speak as much as possible. Trying to get him accidentally pronouncing his true name. Lets say the wizards true name is "Urki" and he accidentally says: "Of course I know your kind fiend!". That probably is enough for a demon and it hears the true name of the wizard. If the demon is powerful it can either move straight into the wizard or just command: "Urki die!" And after that wizard's heart might stop and he dies. If the demon is not so powerful, it can lead wizard to do its bidding: "I'm your kidnapped, master, is your first order to take us into lower planes where I have many subordinates which now are also your subordinates?" In the beginning of the sentence the demon calls the wizard by his true name and after that gives him a suggestion he can't resist. And so they go at lower planes and never return.
(In this context spirits are creatures of both prime material plane and other planes and dimensions and even creatures of negative material plane (undead.))
Elves were first of the young races, who learned secrets of magic from dragons. Therefore they were also first who developed a magical language. Blielaw is more like an art and needs a lot of studying before it can be understood. Young elven wizards don't necessarily know what some character means but by copying it carefully they get it working weakly. These copied runes lack the "soul" but the more young wizard learns, the stronger the soul of his characters become and also the power of his spells. Because all blielaw-runes contain at least a little magical power, also laymen are able to use elven scrolls and items, if they are able to read common elven writings. Common elven writing bases on blielaw.
Because most elves can read and write, also most of them can use lesser spells. These lesser spells are important part of the folklore of elves. Lesser spells are such as food blessing, birth-spells, least wound healing, protections from evil, rain callings, steel founding spells, fire igniting, etc. This kind of lesser magic appears in everyday life of elves. Though real wizards are rare among elves.
Elven magic is rarely spread among other people. Elves are very accurate in this matter. They rather charm their bows than arrows, so, that in combat elven magic won't get in wrong hands. Elves have their own organization, which searches magic and magical items belonging to elves. These travelers are called "Seekers", "Retrievers" or "Magic hunters". When they find magic belonging elves, they first try to buy it and only after that consider and use other means. When Seekers have gotten the item on their possession, they sell it for closest elven settlement, unless they know items true owner. For Seekers their task is holy.
In addition to their main job, Seekers usually trade also with art-objects and common items.
This is powerful magical language disappeared thousands of years ago. Some nowadays unknown race stole this language from dragons. Stories and legends describe Hathuna to be some kind of pre-arcanic language of will. Legends tell that this language was never written on paper, but was imagined or thought on it. It shined on paper as thousands of overlapping shapes. The details of hathuna were only limited by the imagination of writer. One historical tome insists that hathuna-magic has no limits. It says that it is possible to do anything with it and sufficient imagination and faith.
Probably hathuna were language of priests.
The name of this language tells everything. Arcana-language is as its name indicates, ancient. This language is not meant for recording spells, but was developed for examining arcana-magic. This is the only language by which it is even little easier to understand arcana-magic.
Oarturden (oart = earth, urd = word, en = refers to creation)
This is the language of creation. This is a language of gods. Even phoenix and dragon can't understand this language. This is the biggest difference between mortals and gods.
Written by : NorAdronPrintable version of this text
Translated by : MoR